When the claw lifts us into the air, we press on the platform to the left of us. We press the big red button, reduce our hero and run to the trolley, jump into it. We put the levers in this position: 1 - down, 2 - up, 3 - down. We approach the panel that opens after pressing the button. Let's take revenge on him! We go to the middle of the hall, press the red button, we approach the door, which is located on the right side of the hall, we take the key hanging next to it. We pull the railing, unscrew the wheels from the rolled out trolley, sit on them, pull on the railing and fly into some room with a breeze.Īfter looking at how a big robot, very similar to a thief, descends from a pipe and steals a berry from a trolley, our GG remembers that this robot offended him in childhood. We put the block on the rail farthest from the GG. We crawl along it to the right, grab the block and fall down. We return our ward to normal size, climb the stairs, increase the GG to the maximum, cling to the pipe hanging from above. Reduce the GG and click on the toggle switch, which is located under the tank. We go up the stairs, take the handle under the lever, fasten it to the railing, go down. We pass along the bridge, however, because of the puddle at the end we fall down. We increase the GG to the maximum and pull the handle, near the cockpit. Now we fasten a light bulb on the GG's head, then we put a cone on top. We rise to the last step, increase our GG to the maximum and take a light bulb. We approach the lamppost, go upstairs, when our GG refuses to rise higher, pull out the step and under it and insert it into the hole for the steps from above, repeat this procedure again. Pour the paint from the bucket into the vat, dip the cone into it. So, we take a restrictive cone, throw a few more cones into the abyss, under the last of them there will be a bucket with blue paint, we take it. Our task is to make the bridge lower so that we can cross it. We tie a magnet to the post, raise our hand from the bottom. We approach the lake and kick the pillar. We take a magnet and unwind the thread by simply pressing the spool. We increase our hero, take a toy from above and give it to a mechanical animal when it runs up to the main character (hereinafter simply GG). It is necessary to hold the key to the lock, killing spiders along the way.įirst of all, double-click on the bath, above the head of our hero, then double-click on the torso and once on the head. A book is a passage of a level, in order to open a book you need to go through a mini-game. A light bulb is a small clue, in the form of a picture. There are also hints in the game, they are located next to the inventory. We carefully examine everything at the locations and think with our brains. The menu opens when you move the pointer to the bottom of the screen. The inventory opens when you move the pointer to the top of the screen. To do this, simply click on the GG with the right mouse button, and move the mouse up or down. Our main character has a unique ability - he can stretch and shrink. Almost all actions are performed with the mouse, only in mini-games you sometimes have to use the arrows on the keyboard and the space bar.
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